A high-fidelity working prototype was to be tested with field experts and users. Participants would be asked to freely interact with the app while thinking aloud, although some guidance was provided [e.g. where features were not clickable]. Post-testing, the System Usability Scale (SUS) survey would be employed to quantitatively assess overall usability, and lower-scoring items were identified for further improvement. While it would have been preferable to test a final version of the application, there were only minor changes made from the mid fidelity version. Therefore, the feedback anticipated from this testing is brand/visual based. The feedback from the one user piloted with, UX professional with a mindful based business, was promising: • Clear brand identity conveyed through engaging illustrations and fun copy. • Familiar and welcoming experience • Animated gestures were appreciated.
Feedback provided and implemented: • Clarity on the profile page • Increasing body font size • Minimizing text on the initial onboarding screen.
Snapshot of post test survey
Beginner potters would have been provided with clay and asked to interact with a short hands-free tutorial within the app. The focus is on assessing the practicality and user-friendliness of hands-free gestures during a real pottery-making scenario. Participants would be observed as they navigate the tutorial using hands-free features, and their feedback collected. As above, post feedback users would complete the SUS survey. In the pilot, the user was able to successfully use the hands-free navigation and remarked they found the tutorial “fun and engaging”.